Right now, to translate a turf's coordinate on a map to a client's relative screen coordinates, I do this
X is (CLIENT_CENTER_X - (Seer.x - T.x))
Y is (CLIENT_CENTER_Y - (Seer.y - T.y))
But is it possible through some BYOND quirk that I don't know of yet to obtain such information even faster?
ID:161508
Apr 28 2008, 5:29 pm
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