ID:161429
![]() May 8 2008, 9:53 am
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Does one exist?
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![]() May 8 2008, 10:10 am
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If it does, it's 65535. That probably is, as it's the limit of both list sizes and /image objects.
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Popisfizzy wrote:
If it does, it's 65535. That probably is, as it's the limit of both list sizes and /image objects. Well then since I already know it's not 65535, then it most probably is some other more massive number. So I guess it's ok to be wasteful with overlays? |
That'd odd, seeing as how something I was doing before was inhibited by me running into too many overlays.
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Well then there is another possible explanation. What I did was apply an overlay to each turf, and if turfs are equal in every way including their overlays, then it is likely there is only 1 copy of the overlay just as how there is only 1 copy of the turf, even though the turf is spread over multiple locations.
But if thats not true for overlays, then you can in fact make more than 65535. |
Obs wrote:
just as how there is only 1 copy of the turf, even though the turf is spread over multiple locations. what do you mean when a turf is spread over multiple locations theres only 1 turf? if you have a grass tile and u fill a 10x10 area of it you get 100 difrent turfs |
Internally they're not considered different unless their variables (aside from location-related variables) are different.
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Popisfizzy wrote:
Internally they're not considered different unless their variables (aside from location-related variables) are different. then how come you can reference them all individualy o.O |
interesting, i know when you add an object to client.screen whose screen_loc is set to something like "1,1 to 10,10" itll cover multiple locations but only read as 1 object
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Falacy wrote:
interesting, i know when you add an object to client.screen whose screen_loc is set to something like "1,1 to 10,10" itll cover multiple locations but only read as 1 object You are limited to 65535 unique turfs. If 100 identical grass tiles in a 10x10 square were all different how would you ever expect people to be able to build huge 500x500 sized maps? |