var/list/queue = list()
// This list contains mobs.
proc/VoteCasting()
// This is what I'm looking for!
proc/StartRound()
world << "Round is starting..."
// Many things happen in here.
world << "Time is over-- prepare to vote!"
sleep(20)
VoteCasting()
I'm wondering if it is possible to make it so that, the procl oops through every mob in queue(), and creates a pop-up window for each one of them-- and after a certain ammount of time, the alert boxes will close on the people who did not vote.
Was I clear enough?
Thanks for reading!
~Gooseheaded
It shouldn't be too difficult to adapt that.