ID:161321
 
Ok, o I'm stumped on how you would create a battle loop, that you could use skills during it but if your not in battle you can't...
Not sure about using a loop, but in my game I give players a tmp var called Battling. Normally Battling = 0, but when they enter a battle it is changed to "MovePhase" or "SkillPhase" then for each of their skills, I start the verb with the line

if(usr.Battling=="SkillPhase")


That seems to take care of it for me. Be careful to only use usr if appropriate though!

~Ease~