Things to make a formula with:
mob/var
powerlevel
maxpowerlevel
health
maxhealth
strength
maxstrength
defense
maxdefense
speed
maxspeed
//PL Gains
var/top = round(powerlevel*maxpowerlevel)/20
var/bottom = round(powerlevel*maxpowerlevel)/30
src.maxpowerlevel += rand(bottom,top)
I've tried things like this, but you gain more each level up...