ID:160844
 
topic explains it just wondering if there is another way other then giving each player his own z
It can happen using map loading and saving libraries, yea. A better way, though, would be to use /image objects.
In response to Popisfizzy
Popisfizzy wrote:
A better way, though, would be to use /image objects.

No. As with anything it depends on the actual specific purpose, but the general response to this suggestion is a definite "no, this is actually much worse".

Moreover, why not take the opportunity to put a plug to your map handling library, at least? Why, you deserve it, you worked to make it, and it's suitable here.
In response to Kaioken
Because right now the map handling library has a bug that I can't fix until I have access to my PC. <_<
In response to Popisfizzy
well im making a game where the stats or var display on the map the whole map there is no other graphics to the game

if playing 2 players or more there stats stack on each other