topic explains it just wondering if there is another way other then giving each player his own z
ID:160844
Jul 17 2008, 12:23 pm
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Jul 17 2008, 12:31 pm
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It can happen using map loading and saving libraries, yea. A better way, though, would be to use /image objects.
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In response to Popisfizzy
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Popisfizzy wrote:
A better way, though, would be to use /image objects. No. As with anything it depends on the actual specific purpose, but the general response to this suggestion is a definite "no, this is actually much worse". Moreover, why not take the opportunity to put a plug to your map handling library, at least? Why, you deserve it, you worked to make it, and it's suitable here. |
In response to Kaioken
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Because right now the map handling library has a bug that I can't fix until I have access to my PC. <_<
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In response to Popisfizzy
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well im making a game where the stats or var display on the map the whole map there is no other graphics to the game
if playing 2 players or more there stats stack on each other |