For example.
obj
bomb
verb
Light()
set src in usr
src.loc = usr.loc
usr << "OMG RUN!"
flick("bomb_fuse",src)
// Killing goes here.
del src
This just deletes the thing instantly....Thanks in advance.
ID:160829
Jul 19 2008, 1:34 am
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Is it possible to do something after a flick without actually timing it(sleep,spawn)? I want the animation to finish first before the next thing will happen. But i do not want to go through all that trouble to find the right time.
For example. obj This just deletes the thing instantly....Thanks in advance. |
Jul 19 2008, 2:11 am
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Flick uses spawn hence why the del src occurs right after. You have to use sleep or spawn. Currently there is no way of telling how long an animation lasts through code, you need to manually do it.
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In response to Kakashi24142
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Thanks. That really sucks but OK.
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