mob
Move()
..()
if(skateboard)
sleep(2)
step(src,dir)
The effect I was hoping for was that when the mob moves, they will continue to move in that direction. But, I can't stop them- every time they move, they gain some speed, so that when they turn round, they're moving twice as fast.
I know why this happens, but I'm not sure how to stop it. So, any ideas?
Try this and report back on what happened :)