ID:160554
 
Im making multiple bags for my game so players can carry a certain amount of items based on what bags they have. I am having a major problem that is causing me trouble. You can no longer right click and see verbs for the objects in the inventory cause they arent in contents.
You can use the Click() proc, or use a work around that involves adding clones of the object to client.screen. Or you can place everything in the contents, then use grids to place them in certain "packs".
In response to Jeff8500
I actually tried all three of those, and I ended up adding everything to contents and having a variable to define what bag its in. Thanks I forgot about the post been coding all day. I was already using grids so the contents was easy to change.