Hub Found Here.
This is a gif, cause I didn't feel like uploading a bunch of images.
I saw this game with a lot of update posts, being gravitated by the name and idea of a taint wizard I decided to try out this game. Much like a taint, it started in a dark place, saw some light, and returned to the dark.
First Five Minutes:
The game opens up and instantly creates three windows, all of which are black, and an alert. You sit in this big black threesome for some time. The alert asks you to type in a name, and demands it be unique. Unique was taken so I became Unik. (If it were with a c instead of k, you could see my taint with ease!)
I selected to be a necromancer, who does his stuff with "psychaotic" powers, and it sounded really edgy and vague - that's what I'm all about. My first skill shot a flaming skull out of my taint. Psychaotic and radical. Upon trying to use my legs I discovered it was not WASD and W is to chat. T is to talk, F is to Fight, G is to Grab and A is for Apple. P is for Proper, K is for Key, and C is for Controls, P is also for Please.
I was told to attack random guards standing around for no particular reason, and dispatched quiet a few of them (whoever they're guarding must be an utter shit head.)
I wander over the corpses of the world's weakest guards and enter a castle where I'm greeted by someone who already knows me as "the destined one" (I didn't even have to show him my birthmark on my taint or anything.) He told me to be right at home and find Olga the oracle. To my left is "taint spirit" (aw yiss) but it turns out she's not the oracle.
I see the icons are a bit wonky and try to resize my game to discover the map is not anchored at all. I can never resize it perfectly, a true tragedy. I wander around broke as hell and unable to shop - which is done in the tab window in a conditional tab.
I finally find "Oga", can't remember if the king said Olga or if I overlooked it, anyway she identifies my magical taint birthmark and sends me off to find some guy staring at a pool of magical water. He says I have to get the skull of a slime thing and I follow a buddy of mine who had been on for a bit longer than me.
I follow him into the forest where all of the god damn spider smell my taint and attack - they can't hurt me but they're lightning fast and surrounded me so I couldn't move. I had to drop my Jainist beliefs and rekt me some spiders. They learn their lesson and don't mess with me.
We enter the fabled slime cave only to discover it is filled with god damn tourists. Slimes are totally and expectedly lightning fast and really strong, they more or less 4 hit you and as it turns out, in this multi-player game, you can't fight with others if the monster is focused on you.
We're unable to slay us a simple slime at first and we came to an in-pass where a slime blocked the way. I kicked it and gave my life so my pal could run on ahead. He wandered some more and exited the cave before being "killed by a bee".
Reaction:
I expected I would have to kill some more spiders to kill some slimes but really don't feel like it. The combat is boring as all hell. Hit F key while facing a monster(or not, standing by it counts) - fighting those spiders was just me standing in one spot hitting F.
The game feels both unpolished and poorly executed. There seems to be some sort of story and quest-line but not a defined control scheme. Besides the control scheme the triple window interface makes no real sense. Tabs are really outdated and switching between them for shopping, techniques backpack and stats seems silly.
Those things could easily be interface elements over the map (like a grid for pack/shop/skills and a label for stats) or even on-screen objects. The output could also be semi-transparent and over the map as-well, it has been done before and makes more sense than having a totally detached window.
Personally, the presentation of the game feels the most lacking, and it's things that should really be well flushed out before moving on to story implementation. The first thing someone sees shouldn't be three totally black windows and alerts.