ID:160500
 
Title. Not asking for code, asking what to do.
client/North()
src.mob.pixel_y++

Clearly doesnt work (right, atleast).
Personally, I don't know about the coding itself, but there is a download where it has the code and a small lil demo you can compile to do what you want.

http://www.byond.com/developer/VcentG/SimplePixelMovement

hope that helps.
In response to ElderKain
That is actually very wrong, and buggy. Don't use that, but look around EbonShadow has one, and IanPeregine does too.
Title.

Anyway, you didn't think it'd be that easy, right? It's not very complex, but it won't get done by a single statement either, yeah. That code naturally never actually moves 'src.mob' to a new location, it just changes its visual displacement. The mob is never moving from his original tile, though - of course there will be problems. Once an offset is larger than 32 (or smaller than -32), you should move the atom to the new location at that direction, and re-tweak his offset vars. This changes the location properly, and doesn't have the problems you get from using too large offsets.
In response to Bakasensei
Bakasensei wrote:
That is actually very wrong, and buggy. Don't use that, but look around EbonShadow has one, and IanPeregine does too.

That one requires a BYONDscape Access to be able to get that, I just mentioned one that is availiable to us free people, and yea the IanPeregine's is accessable also, I didn't notice that one up there ^.^

http://www.byond.com/developer/IainPeregrine/IP_px