ID:160455
 
Ok what i want to do is make this sim city style like make it so it cost you lay down and object here is the code

mob
Login()

src.verbs += typesof(/mob/Build/verb/)



mob
Build
verb
Wall()
set name = "Wall"
set category = "Build"
new/obj/Wall(usr.loc)
alert("this will chost you 100 gold")

roof()
set name = "roof"
set category = "Build"
new/obj/roof(usr.loc)

roof2()
set name = "roof2"
set category = "Build"
new/obj/(usr.loc)


obj
Wall
icon = 'Wall.dmi'
icon_state = "wall"
density = 1

roof
icon = 'roof.dmi'
icon_state = "roof"
density = 1

roof2
icon = 'roof2.dmi'
icon_state = "roof2"
density = 0


door
icon = 'door.dmi'
icon_state = "door"
density = 1 <dm>
anyway i want it to pop up as an alert saying will cost so and so gold then actually dose and say if you dont have enough will tell u dont have enough can you help me
My eyes are bleeding because of this code...
mob
Login()

src.verbs += typesof(/mob/Build/verb/)



mob
Build
verb
Wall()
set name = "Wall"
set category = "Build"
new/obj/Wall(usr.loc)
alert("this will cost you 100 gold")

roof()
set name = "roof"
set category = "Build"
new/obj/roof(usr.loc)

roof2()
set name = "roof2"
set category = "Build"
new/obj/(usr.loc)


obj
Wall
icon = 'Wall.dmi'
icon_state = "wall"
density = 1

roof
icon = 'roof.dmi'
icon_state = "roof"
density = 1

roof2
icon = 'roof2.dmi'
icon_state = "roof2"
density = 0


door
icon = 'door.dmi'
icon_state = "door"
density = 1 >dm

^ Your code, nothing changed

After looking:
            Wall()
set name = "Wall"
set category = "Build"
if(usr.money>=100)//if they have atleast 100...
switch(alert("This will cost you 100 gold","Build It","Never mind")// ask them if they wish to build it
if("Build It")//if they chose to...
new/obj/Wall(usr.loc)//make it
else return//if not, return
else usr<<"You don't have enough money"//they have less than 100, tell them they cant do anything
P.S. you spelled cost wrong...
In response to Deity Production 08
why are your eyes bleeding lol
In response to Opop1
2 Reasons:
- The Code
- It wasnt in DM tags
In response to Deity Production 08
i know sorry did it backwards i think can you help me tho
In response to Opop1
[Removed]
In response to Deity Production 08
what the ...??
In response to Opop1
[Also Removed]
In response to Deity Production 08
wtf how'd I post that sound post on here...
Anyways If you dont get what I originally posted then you shouldnt code.
In response to Deity Production 08
you didnt even send me anything to help me all you sen was that sound wav code lol
In response to Opop1
never mind wasn't expeacting you to repost in same thing thanks dude
In response to Deity Production 08
dude i understand the code but something is wrong im getting

missing comma ',' or right-paren ')'<dm>
In response to Opop1
at the end of the
switch(alert("This will cost you 100 gold","Build It","Never mind"))

It should have 2 right-parens ) My mistake...
In response to Deity Production 08
Deity Production 08 wrote:
at the end of the
switch(alert("This will cost you 100 gold","Build It","Never mind"))

It should have 2 right-parens ) My mistake...



wow im dumb how didnt i notice that