mob
Ork1
icon = 'Ork1.dmi'
density = 1
verb
Attack()
set src in oview(1)
if(usr.enemyhp <= 100)
world << "\red You have attacked the Ork!"
usr.def -= usr.enemystr
else
usr.enemyhp = 75
usr.enemystr = 25
usr.def -= usr.enemystr
sleep(10)
usr.hp -= usr.enemystr
world << "\red The Ork attacked you for [usr.enemystr] damage!"
usr.DeathCheck()
sleep(10)
usr.enemyhp -= usr.str
world << "\red You attacked the Ork for [usr.str] damage!"
if(usr.enemyhp <= 0)
world << "\red You have defeated the Ork!"
usr.Gold += 25
usr.Exp += 25
usr.enemyhp = 100
new/obj/Ork_Blood (usr)
usr.LevelCheck()
del src
else
world << "\red The Ork has [usr.enemyhp] health!"
My Ork does 0 damage nomatter what I put my variables at. Could you gusy fix this code up for me?