I've never really used winset() before, so I was wondering...
winset(player,control_id,params)
I know what player is, I know what control_id is, but what I don't know is what params is.
ID:160382
![]() Sep 20 2008, 3:36 pm
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Ah okay, I think I did what I should have after reading more into a Grid tutorial (which is what I'm using winset for). I got what I wanted, technically to appear on my grid. What I want is an icon to appear, next to it a skill name, then the skill level of that skill... For example
[Blade icon] Blade: 1 It kinda works. What I mean, is that I get the icon, which for some reason is extremely small, and the word Blade: overlapping it. Another problem I see is that the cells for the grid are insanely huge, I could fit like 5-6 skill informations in the amount of space its taking for one. Here is the code: mob |
That was parameters in general. For winset(), you can see a list of parameters in the Skin Reference. The format for the params argument is "[param]=[value]", where param is a parameter listed in the reference, and value is one of the values associated with that parameter.