ID:160362
 
Ok say your in the game and you go to a certain area and the game automates and enent like them moving by there selves aqnd talking by there selves and what not if so can dsoone help me figure this out???
Look up areas and the Entered() proc.
In response to Jeff8500
if it dont that messed up byond really needs it if it aint possible
In response to Opop1
This can be accomplished by using a simple movement proc (such as step() or walk()).
In response to Opop1
Oh, I thought you meant something else. After reading your original post 3 times, I deciphered your cryptic message. You need to use the walk()/step() procs and call your Say() verb manually. You might also want to lock the client's movement (search it) so they don't mess things up, and make sure they can't talk themselves during a cut scene. sleep() would also be needed here.
In response to Jeff8500
Jeff8500 wrote:
After reading your original post 3 times, I deciphered your cryptic message.

OFF TOPIC: I am glad you could decipher it i sure as hell couldn't...
In response to A.T.H.K
sorry couldn't think of the right detail for it
Opop1 wrote:
Ok say your in the game and you go to a certain area and the game automates and enent like them moving by there selves aqnd talking by there selves and what not if so can dsoone help me figure this out???

Best post ever.

I have no idea what it says though. Mind proofreading your post and, um, making organized sentences with real words? It would be helpful to those that you want help from. :S