![]() Oct 29 2008, 9:58 am
In response to CIB
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Walk_to still causes an extensive amount of lag. :S
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Well, it definitely was that.
Oh well, I've decided to use Lummox Jr's get_aprox_dir procedure as the base movement, then if they bump dense objects, they use step to. |
Beatmewithastick wrote:
Well, it definitely was that. Are you sure? Did you confirm it with some debugging and the world profiler? |