"A ban that applies to all worlds on the host's computer will not call IsBanned(). The connection will simply be denied."
Pretty much just requesting that IsBanned() is called regardless.
ID:1599815
Jun 14 2014, 5:01 pm (Edited on Jun 19 2014, 11:18 am)
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Not Feasible
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I don't see the problem in IsBanned() calling anyway. I mean, what's the harm in checking if a person is banned? It's more a case of a simple solution, rather than forcing the game to be hosted in trusted and using shell() to locate the ban file and check. (Unless of course you have any alternate solutions?)
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Alternate solution: Don't care so much about what private servers of your game are doing and worry about managing it on the hub like every other author.
As stated in the previous discussions there's a very good reason for it working the way it does. |
http://www.byond.com/forum/?post=133701 <- Probably the most thorough discussion
http://www.byond.com/forum/?post=133803
http://www.byond.com/forum/?post=133989
http://www.byond.com/forum/?post=134046