I suck at grids. xP
It'll be sort of like BLNs Technique grid, but everything will already be there, and the item will be stuff like turfs and objs.
What I need Help With:
- Programming the objs to be on the grid at all time
- Make sure there is an unlimited amount of them.
- When the item is clicked, the obj/turf will appear under the usr.
To make things more clear, I am making a icon trading game, and I want the players to be able to build things by clicking the item on the grid.
Create a (global) instance of an object that is solely meant to suite as interface, make sure it is not garbage collected.
Read up on mouse actions and create a new object instance at the users location upon triggering the mouse event.
No warranties, but that's how you could have a simple start.