Hi, im trying to spawn a monster (which is a PNG file) in full size, as it seems to spawn in a 32x32 icon. Which i want the size of the actual PNG image. :/ any help?
edit: "Since BYOND is limited to 32x32 tiles simply creating one object won't allow you to have something that spawns across multiple tiles without the use of overlays. In your case you're using a PNG image which is internally converted to DMI and split into icon_states starting with 0,0 being the lower-left corner of the image.
So what you want to do is create a new object for each icon_state in the file, place it where it should be and set the icon_state to the proper value. This can be done using the icon_states() proc in combination with a for() loop."
Can anyone help me do this? D:
ID:159523
Feb 23 2009, 9:24 am (Edited on Feb 23 2009, 10:06 am)
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In response to Kaiochao
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thank you :D:D this'll look like it'll help ALOT thanks :)
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BigAtom