Does anyone know any resources that will teach me how to do one of these things. I use to be a programmer for this site but, I got stranded away for about 1 year do to issues with school. Now, I'm back, and I'm ready to do some programming. I know pretty much everything, I just need some stuff to refresh my memory on a few things. Which is why i need some good resources on how to make these things.
- GUI bars
- Rpg systems (Armors, Turn-based attacking and all that)
- Card game systems (Drawing, playing cards, giving the cards effects IN the game)
- Turfs
- Save files (I know how to make the game WRITE a save script but, I need to know how to do multiple scripts for different slots and all that)
- Title sequence (Kinda when you log in, the game has a title and you select stuff off the screen)
ID:159472
Mar 4 2009, 11:28 am
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In response to GhostAnime
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Well, I did a BIT of modifying but, I did some real programming here and there, and not just tweaking with codes. For example, by hand, I made my very own Start-up screen but, the only problem is, that I forgot all about that stuff and i can't really remember much of it.
My main focus is Pixel art, but not when it comes to items and such, but the other things, (Like Drawing buildings by hand and then pixel arting them. But, I want to learn how to program more, and program on my own. I have some great idea's for card games, and i want to make them. Oh yeah, I know you guys are holding your secrets, Kajika told me that himself. But, he also gave me pointers on exactly how to make the cards but, making the actual gameplay will be hard for me. I intend to make either a Naruto, Dragonball, Bleach, One Piece, or Digimon card game. I've been dreaming about it for months now. |
In response to Jamora1124
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Not that I think you're going to listen, but I'd suggest coming up with an original idea.
I know that sounds daunting but it really isn't. You can do anything when you learn how to program... It is a good idea to look to other games for inspiration, but not to copy them directly. You want to learn how to program? Start here: http://www.byond.com/members/ DreamMakers?command=view_post&post=46230 Check out the ZBT's (Zilal's Beginner Tutorial). They're where I started, very well written and informative. From there you have to sift around different tutorials and demos and just keep at it. |
In response to AJX
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My thing is that I want to do an original game on here. I've seen that, a lot of the Anime games are all the same, they're all TRAIN, TRAIN, TRAIN and then FIGHT, FIGHT, FIGHT!!!
Some of the rpg and Casual games are nice but, the Rpg's are a bit rigorous and boring in the beginning, and the casual games aren't fun unless you have a couple of people participating. I wanted to make a game that's all around fun. I respect and take your encouragement completely, I just have no idea what to be original about. I'll try my best though. |
In response to Jamora1124
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Jamora1124 wrote:
I respect and take your encouragement completely, I just have no idea what to be original about. I'll try my best though. Yep, thinking up games is actually hard work. Perhaps google around for resources that help you focus on the basic elements of the game first. Like 'What is the aim of the game?', 'What activities are there for players?', 'What will the interface look like?', etc. Once you start writing things like that down, I find it usually becomes easier to figure out if you've got something worth creating. Whatever you end up doing, one WRONG way to go about it is definately to just look at random games, take some of the ideas and then find other random games and ideas. Game elements need to fit with eachother, or you're going to have something that ends up being crap. For every feature in your game, there has to be a reason for it to be there. |
GUI Bars is well known as HUD bars, try looking with that term. Remember, to make your game efficient, call the bars to update when needed, not every second (ex: update health bars when you get damaged. This can be easily done if you have a TakeHP() procedure or something similar).
Armors as in making items? Basically define an /obj with special variables (ex: defense) and either have a special variable on the mob, where you can add/remove this variable, or have the damage system check the equipment slot and access the variable on the object (as you can tell, having another variable on the mob is easier).
As for turn-based systems... I think there's a few you can search for and find - however, most will not be programmed well. Don't think about copying/pasting and minor tweaking, the system can break down hard and fast if you do not know what you are doing.
For card game systems... there's no available sources for that. People who made card games tend to keep the system to themselves (such as myself). This is rather simple though, you just need to know how to make a turned-based datum or something similar.
Turfs can be found in the DM Guide. Are you sure you programmed before? This is something you should have remembered... well, the tutorials can refresh your memory in that case.
Save slots = see the DM guide or search, there's a few out there for multiple slots and they're quite easy.
... You sure you programmed before? And by that, I don't mean taking someone's source and modifying it?
Try searching around. Essentially the title screen is a huge (one) /turf with other turfs overlaying the create/delete/etc over it (with no icon, layer higher then the turf default and mouse_opacity = 2). The whole create, delete, load stuff can be done with something like Deadron's Character Handling.