ID:159431
 
Okay, so like, I made a battle system to where you have to hit, 'Fight Slime', to initiate the battle. After that, I would like to know how you make it to where you cannot move until the fight is over, or unless you hit, 'Run'.
Can anyone help me?
you should check North,East,West,South,Southwest,Southeast,Northwest,Northeas t procs....make something like a "Frozen" variable and under those procs if(src.Frozen == 1) return
Here is a simple system to handle movement locking.
In response to Popisfizzy
Kaioken, Fizzy, you're free to continue your discussion on which method is better and why if it ultimately leads to helping either the thread starter or someone searching down the road.

But please do so without the personal attacks against each other.