ID:159263
 
I Have

obj
hudMeters2
Chakra_01
icon='HUD2.dmi'
icon_state="0"
New(client/c)
screen_loc="8,11"
c.screen+=src
Chakra_02
icon='HUD3.dmi'
icon_state="0"
New(client/c)
screen_loc="9,11"
c.screen+=src
mob
proc
updateChakra()
var/percent=round(src.Chakra/src.max_Chakra*100,10)
if(percent>100) percent=100
if(percent<0) percent=0
for(var/obj/hudMeters2/o in src.client.screen)
o.icon_state=num2text(percent)
spawn(10)
src.updateChakra()
mob
var
Chakra=100
max_Chakra=100








But i am wondering How would I Make one were it says Ryo
and under it has how much cash you got says u got 900 it say

Ryo Chakrabar Healthhbar i already have the two bars
900 just want the ryo part how would i do it
I have practically no idea what you're asking but here's what I think you're asking. You want another HUD to display how much cash the player has on their screen.

This can be easily done with a self-updating label element. In your interface file, create a new label element. Go into its settings and make it a transparent label.

Next, within your code you'll want an infinite while() loop that constantly calls the winset() proc to "update" the text of the label element.
In response to Spunky_Girl
you lost me at
This can be easily done with a self-updating label element
In response to Jub369
How about you try reading beyond that point and maybe then you'll understand.
In response to Spunky_Girl
??????? a transparent label.

Next, within your code you'll want an infinite while() loop that constantly calls the winset() proc to "update" the text of the label element. ?????????
In response to Jub369
I shouldn't say "constantly calls...". I should say "calls on each iteration". It's more precise in this case :)

I recommend the guide, reference, and the skin reference (located in Dream Maker's Help menu).