ID:159084
 
I making a game and i did a lot of coding with lots of icons when i complie it goes to loading naruto.dme then saving naruto.dme (DEBUG mode) and freezes if i click it sy npot responding how do i stop this


Note: it does it loading/updateing a map
Let it run and compile, perhaps your map is too big?
In response to Magicbeast20
there is no map on just icons and codes
In response to Jub369
Let it run and compile. Isn't that hard.
Most likely you have a very large project you're trying to compile. It will take a while if you have a massive amount of icons.

It will also take an annoying amount of time for players to log in due to "Loading resources" for an hour or so, but that's your problem.
In response to Magicbeast20
it been 2 days on a complie
In response to Jub369
It's been compiling for TWO days? You have some massive game files.
In response to Magicbeast20
Or REALLY bad computer...
In response to Syntty
i got 6 computers and a laptop and 5 of them run shell server OS on it pulse a IRC server and it good computer it flys fast
In response to Jub369
2 days huh... Does it actually finish after 2 days? What, have you been going around combining horrible rip sources so you have like 1,000 DM files and icons...? :\ Or perhaps you've made an enormously huge map. Try and find the culprits if you can...
In response to Kaioken
it is not rips and it on 3rd day and there's no map yet
In response to Jub369
I guess now would be a bad time to point out that Dream Maker compiles in one thread, it'll only use 1 core. So the difference in speed between a Q6600 quad and the IBM Roadrunner super-computer really isn't that much for Dream Maker's compilation process.
bump still need to know how to fix
In response to Jub369
Jub369 wrote:
bump still need to know how to fix

you still haven't provided *any* useful info beyond "it don't compile".

do you see any errors during compile? how big are the files being compiled? how many files?

would be good if you can also answer the following:
---------------------------------------------------
Applicable Configuration:
BYOND Version:
Operating System:
Game/Hub(s):

Descriptive Problem Summary:

Numbered Steps to Reproduce Problem:

Does the problem occur:
Every time? Or how often?
With other games?
On other computers?
With other user accounts?
---------------------------------------------------
In response to Jub369
The problem is almost certainly that you've got several million icons or lines of code or something similarly crazy, and that's making the compile take forever. Try not having several million icons or lines of code (Or map tiles, but I believe you've said there's no map yet)
In response to Jp
Jp wrote:
The problem is almost certainly that you've got several million icons or lines of code

And I thought I was over-exaggerating. >_> Yeah, try and chop down a million or two icons and stuff, will ya! :P
In response to Kaioken
I am now tempted to autogenerate DM projects with some amount of stuff ranging from the tens to the billions, and graph the performance hit.

I blame you. > : (
In response to digitalmouse
only this game only 10 icon files just lots of icon states but there's Lots of coding there in no errors i know because it did it once but after that i go to change something small and it stops and i can't even change it back because it still don't work and this is day 12 and yes there's no map
In response to Jub369
Jub369 wrote:
but there's Lots of coding there

Like I already said, that's probably your problem. Additionally, having such a mass of code is another problem in itself; you probably have tons of repetitive code, which is very bad form. Likely you're [also] using stolen sources, which are known for the above problems and tend to always have an overabundance of excess code.
Click compile and go to sleep, it will finish eventually
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