var/type = src.type
var/X = src.x
var/Y = src.y
var/Z = src.z
del(src)
sleep(50)
new type (locate(X, Y, Z))
Can anyone tell me why it's not working, and possibly an alternative?
Second: For teleport pads, should i make the teleport an area or a turf?
I'd use a proc for respawning,
then call the proc later.
I use world.Repop()
Second, I'd use a turf.
I don't think areas are allowed icons are they?
well, if you want your teleporter to be visible, I'd suggest using turf.
=]