I would initiate a input like so;
src.blah<<input("Your name goes here","Name") as text
But I have yet to figure out how to close the input if the person does not respond to it in a matter of time (such at a minute)
Mind helping me out?
ID:158956
Jun 6 2009, 5:42 pm (Edited on Jun 7 2009, 5:23 am)
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I have seen it on a few games to date, and I need to know how to do it..
I would initiate a input like so; src.blah<<input("Your name goes here","Name") as text But I have yet to figure out how to close the input if the person does not respond to it in a matter of time (such at a minute) Mind helping me out? |
Jun 6 2009, 5:57 pm (Edited on Jun 6 2009, 6:37 pm)
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Make a new datum.
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In response to Takoma
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Ok thanks.
EDIT: It didn't work. Time to rethink this.. A friend said that it could be achieved via Interface but I have little to no idea what he meant by it. |
//these will handle the stuff |
In response to Ripiz
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Ripiz wrote:
> //these will handle the stuff Wow that is very helpful, but if some of the older helpers saw that you might get told off for not commenting, just to let you know. So I am going to try this out, and I will post back here to let you all know. Thanks. EDIT: Yeah it works beautifully, thank you! |
In response to VolksBlade
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You could make a skin alert using windows, or you could just use the datum approach.
Deleting the datum with the input closes the input, probably returning null. Just one of those unknown features. |