ID:158944
Jun 8 2009, 12:35 am
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Basically I made a verb to pilot lets say a robot and the robot has multiple parts and I made them all fit with the pixel_y=(blah blah) pixel_x=(blah blah) and then how piloting the robot works is that I made it so the player base icon is changed to one part of the robot like the head/chest/etc. then I added the usr.overlays += new /obj/Robotlegs and so forth for the rest of the parts, but when I move around as the robot I noticed the overlays all seem to have a density of 0 but I already set the density of all the overlays to 1 and the only part that actually has a density of 1 is the robot part that was once the player base icon that I changed to be one of the robot parts. I am so confused of how to make the rest of the overlays have a density of 1 when I already set it as 1. I appreciate any help given with this problem I have.
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Jun 8 2009, 1:12 am
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I thought Overlays were completey virtual not real ..
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In response to Getenks
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They are.
Overlays ignore density settings since they are only a graphical effect. You might want to have a look at BigAtom. |
In response to Schnitzelnagler
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Thank you very much for your help I appreciate it.
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