ID:158792
Jun 28 2009, 2:18 pm
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Is it possible to alter the original Windows window border? That ugly blue square is not attractive at all. If it is possible, mind telling me how I might achieve it?
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Jun 28 2009, 5:16 pm
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No, it's probably impossible in BYOND, though you could try removing the title bar, that may fix it (I don't pay enough attention to those things to notice).
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In response to Jeff8500
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Yeah, you can remove the title bar, but I want the window that is to be opened to be drag-able by players.
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In response to Ninjafro
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Also, is it possible to make it that when you open up different windows from your interface file, windows that have to stay on a certain location don't jump up to the corner of the screen (and change the location of the window on-screen completely)? In other terms, how could I make it that opening windows in the interface file opens them up in a position I chose so that that said position is preserved?
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In response to Ninjafro
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Any help on this?
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In response to Ninjafro
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You can remove the title bar. Try creating a label or something and put it in the place of the title bar, I think you can still drag the window around.
To position the window where you want.. winset(src,"windowname","pos=[x],[y]") |
In response to Ruben7
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Thanks. I also have another (possibly off-topic) question.
Is it possible to have an inventory system via HUD? If so, how might this be done? I was thinking about making it construct the inventory "box" upon clicking and then on top of the "box" have the contents appear in different positions based off of the slot it is in. |
In response to Ninjafro
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Yes, it's possible. And there should be some demos lurking around, search see if you find anything.
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In response to Ruben7
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All I could find was this: http://www.byond.com/developer/SSJRadditz/On-ScreenInventory, but that isn't anything like what I'd want the final product to look like.
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