ID:158763
 
How do I make a mini-map like you see in the typical MMORPG? Do I just use one of the libraries that are all ready available to do make the mini-map, or is there a faster way to make a mini-map that just shows the user, enemies and objects?
Yes, the only way to make a mini-map is to use a library made by someone else.
The only other way would be to do something crazy like make it yourself.

I suggest looking up screen (client var) and screen_loc (movable atom var). These will be used to stick items on your (the client's) screen.
In response to Keeth
All of the demos/libraries are quite nice if you want to make a minimap of the entire map, but, I believe in most main-stream MMOs, it doesn't show the entire map. Rather, it shows an area and the map scrolls/shifts to different parts of a larger map as the user moves. I'd like to have a system like that in my project, but the problem with that is that I have no idea how I'd do that.
In response to Ninjafro
That was what I was thinking. Have each tile that is an obj or mob be assigned a color or specific icon like green for objects, blue for the user, and red for enemies. Then somehow make a grid or label or something show a pre-made map that just moves where the user is everytime the user moves 5 spaces somewhere. I hope they map a feature for this in the future though.
In response to Onolt
Same here. It would open up many possibilities in terms of game development, although, with enough work, it MAY (don't quote me on this) be possible to make an efficient system of the effect I described.
In response to Ninjafro
While I'm asking about maps, do you know if there's a way to get rid of the letterbox black bars on the side of a map?

Here's an example of what I mean, the letterbox are the things surrounded by red:
Letterbox
In response to Onolt
If you actually used the Forum Search, you'd find several posts complaining about those.
In response to Onolt
Uh, resize the map control so it's not bigger than the space seen by your view size, I guess?