ID:158740
 
I'm trying to make a single large image appear on the player but it gets shrunk down to 32x32 in the game, how do I have it keep it's size?

var/image/I = image('TheBigPic.dmi',usr)
usr << I


and the .dmi file says the appropriate size

[Edit] In case there's a better/easier way, what I'm trying to do is put a completely black image over each character that only they can see that will take up as much of the map as they can see with the intent to change it's opacity in order to have a "night/day" or amount of darkness effect
Not even Scale() seems to work
In response to Morialis
I suggest looking up Shadowdarke's BigAtom library.
In response to Demon_F0rce