In a previous version, a feature request was fulfilled that sped up Export(). Unfortunately, there still seems to be a hundred millisecond speed limit of sorts.
Numbered Steps to Reproduce Problem:
1) Download and run these projects simultaneously.
http://files.byondhome.com/Ter13/ServClient_src.zip2) Host the server and use 'testmessage' to send a message between the worlds. To send a series of pings, use 'ping' and enter the desired amount.
http://files.byondhome.com/Ter13/ClientServ_src.zip
Expected Results:
Something a little closer to thirty milliseconds, which at 60 FPS, is about two frames.
Actual Results:
Around two hundred milliseconds, which at 60 FPS, is about twelve frames. EDIT: This is a local connection: I haven't access to networked computers.
How often does the problem occur:
Every time.
When does the problem NOT occur?
In a future where this problem is fixed.