ID:158419
Aug 30 2009, 10:20 am
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I have a game with a 10x10x50 map. Each Z-level is a level. When the player beats the level he is moved to the next level. The problem with this setup is that all the levels are 10x10. I want some levels to have larger or smaller dimensions. Is there anyways to change the X and Y values of a certain Z level without affecting the other levels.
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Aug 30 2009, 10:25 am
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It's not possible to this, but an alternative to achieve the same behaviour would be to set the map dimensions to the largest level dimension you have, and create black tiles all around the smaller maps (and optionally set client.edge_limit if you do not want to see the blackness)
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