ID:158416
 
Well, in my game i have a lot of clothing items, i was wondering if there was an alternate to writing
obj
Clothing
Gi
Blue_Gi/icon = 'Blue_Gi.dmi'
Black_Gi/icon = 'Black_Gi.dmi'

And so on, and so on.
Just something i was wondering about.
Have you thought about using a greyscale gi icon (so very dark grey, and darker colours for shading), and then just adding the colour want to it?
Here's a very recent post on such a matter:
http://www.byond.com/developer/forum/?id=716670

If the Gis have more than one colour, you could try making the forground colours as seperate icons, and then use the Blend() proc to make them all one icon once you've coloured the background colour.