obj
Clothing
Gi
Blue_Gi/icon = 'Blue_Gi.dmi'
Black_Gi/icon = 'Black_Gi.dmi'
And so on, and so on.
Just something i was wondering about.
ID:158416
![]() Aug 30 2009, 8:19 pm
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Well, in my game i have a lot of clothing items, i was wondering if there was an alternate to writing
obj And so on, and so on. Just something i was wondering about. |
Here's a very recent post on such a matter:
http://www.byond.com/developer/forum/?id=716670
If the Gis have more than one colour, you could try making the forground colours as seperate icons, and then use the Blend() proc to make them all one icon once you've coloured the background colour.