how can i make my camera move in pixels like in this demo
http://www.byond.com/developer/Fugsnarf/ ZeldaPixelMovementDemo
ID:158385
Sep 5 2009, 1:33 pm
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You can do this by using pixel offsets. Check out pixel_x and pixel_y for atoms and clients.
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In response to Unknown Person
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and how do i call client view.pixel_x and pixel_y in a proc?
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In response to Karffebon
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In response to Garthor
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did i ask for this? no
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In response to Karffebon
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In response to Hiro the Dragon King
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maybe, but i already figured out it wasnt client.view.pixel_y or x it was just client.pixel_y or x
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EDIT: I'm a dumbass. Didn't know there was a pixel_x and pixel_y var for client view. :D