I need a piece of code, even a small idea, on how to get this done. It'd be greatly appreciated. For those of you who've ever played any Dragon Ball Z game for PS2 or Mortal Kombat game for any series [I believe], when in the practice-mode, the buttons you press appear on-screen, letting the player know what he did to perform the technique. For those of you who haven't, I'll explain simply: I'd like a way to show, "Confirm Buttons" on a player's screen. To show what Macroes the player used to do a certain action.
P.S: I apologize in advance if there was a previous post about this in this section / any section on the forums but though I searched the Design Philosophy Section, the Code Problems Section as well as this section, I've came up empty handed.
ID:158349
Sep 12 2009, 4:11 pm
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In response to Schnitzelnagler
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Well, I want to make the confirm buttons on-screen and directly under the player when he presses them. So the winset() and grids are auto-ruled out [ Sorry for not stating this in my first post ]. As for the image(), I'm not sure how I could use that in the sense that it appears beneath the usr but I know for sure I've fiddle around with the client.screen() and it works, however, due to the cause of having to create so many variables from that route, a lot of lag occurs when the Confirm Buttons list is kinda' lengthy. So I'll take my chances with the image() and fiddle with it a bit. Thanks a lot.
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You could make use of image, client.screen, or winset a grid to name but a few.
An image could dynamically follow the player's avatar around on the screen quite easy, whereas the screen-object would be stationary, but over the map and the grid would be stationary off the map.