ID:158191
Oct 13 2009, 10:09 am
|
|
I dont want a rest system or anything like that, I would like my character to regenerate health as time goes by so i can get some good combat in
|
Oct 13 2009, 10:36 am
|
|
http://www.byond.com/developer/forum/?query=regeneration
|
mob/proc/regenerate_health_as_time_goes_by() What exactly are you asking? Are you asking how to make a function that makes an object's health stat increase by x every y seconds? Are you asking how to initiate such a function for all player characters (or all creatures/objects/whatever)? You make it sound almost as if you know how to make a "rest system" but do not know how to make what you're looking for. On the surface, what it sounds like you're asking for and a "rest system" are exactly the same, except for the fact that it is always in effect instead of just while in a restful state, which actually makes it simpler to implement, as it actually IS a rest system for which you are always resting. |