I was wondering how I'd be able to set the opacity of a turf on one map to "0" and the opacity on another map to "1".
I have to maps and mini map and a regular game screen map.
If you don't understand please let me know, I will explain more for you.
ID:158151
Oct 20 2009, 6:21 pm
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In response to Loduwijk
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Lol, thanks a lot. And I want it for a Maze game because I want the mini map to show the whole map and on my map to show just my view with opacity.
Thank you very much. [EDIT] I think you thought that I was talking about Z levels, I need one map (My Mini Map different map in the interface named "radar" opacity "1" on this map) and the other map (The game map/game screen, opacity "0" on this map) |
In response to Gizhy
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If you are using a second Map control for a mini-map, then the opacity won't matter.
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In response to Garthor
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Yes, in this case the opacity matters, because I need to change it for the mini map to even matter..
I need the walls on the mini map to have an opacity of "0", and on my map I want them to be "1". |
In response to Gizhy
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The second map control can only be composed of screen objects. It cannot show a separate portion of the map, unless if you simply copy a chunk of it as screen objects, in which case opacity doesn't matter.
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In response to Garthor
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Ahh, I understand. Thanks a lot.
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But somehow this does not seem at all useful, so I'm going to go with the "don't understand please let me know" part.