ID:158059
Nov 9 2009, 5:22 am
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Iv seen on some games that when a button is pressed, the statpanel or whatever changes to what they asked for, for example when they press "Quests" , their quests appear on a statpanel and when they press "Items" their items appear on the same stat panel.. any help?
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In response to Sii
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Sii wrote:
> mob/verb/change_statpanel(var/statpanel as text) ... why call it a verb and then hide it, when a proc would be better and require one less line of code? Efficiency, man, efficiency! At the same, that's not what she means. I think she means like in the game Mafia, where in hte Icons there are categories. You select a category and everything else in that specific statpanel dissapears, except for the icon name and there're a list of icons instead. |
In response to Delra
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Well, I haven't been around the community for some time, and the last time I was, commands via interface could only be called from verb format.
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When creating a button in the Interface, simply assign its command to:
change_statpanel("x")
Where x is the name of the statpanel to focus. So, to change to one's inventory, the button would be set with the following command:
change_statpanel("inventory")