save_char()
//blah blah this all works
Write(s)
save_char()
//blah blah this all works
Write(s)
return// does this jeopardise it?
would putting return at the end of this make it faulty? because after monitoring the game saving i found it runs the proc about 15 times -> lag? so it makes and deletes the file alot of times before finaly saving.