obj/potion/lucky
verb/drink()
usr.AddLife(rand(-20,20))
mob
var
usr.HP = usr.MaxHP
usr.MaxHP = 100
usr.AddHP = usr.HP + usr.AddHP
usr.damage
Basically I want to create an HP and a MaxHP, and have a potion that affects it. Well, this really isnt working out at all..... maybe someone else knows how