Here is what i have now
mob
SsjTransform
verb
SsjTransform()
set category="Fighting"
set name="Super Sayain Transformation"
if(usr.stamina>=3)
if(usr.ssj==0)
if(usr.maxpowerlevel>=300000)
usr.ssj=1
usr.underlays=0
usr.powerlevel+=usr.maxpowerlevel*2.5
sleep(10)
usr << "HAAAAA"
usr.underlays+='ssjaura.dmi'
oview(5) <<sound('powerup.WAV')
usr.overlays+='hair_super_saiyajin_Goku.dmi'
if(usr.ssj==1)
if(usr.maxpowerlevel>=1000000)
usr.ssj=2
usr << "Haaaaaaaa.."
oview(3)<<"You feel [usr] energy rising.."
usr << "You acend to the next level..SuperSayainTwo"
usr.underlays=0
usr.overlays-='hair_super_saiyajin_Goku.dmi'
usr.powerlevel+=usr.maxpowerlevel*3.5
sleep(10)
usr.underlays+='ssjaura.dmi'
oview(5) <<sound('powerup.WAV')
usr.overlays+='hair_ssj_goku.dmi'
if(usr.ssj==2)
if(usr.maxpowerlevel>=55000000)
usr.ssj=3
usr << "<H1>Haaaaaaaa..</H1><H2>Haaaaaaaaa</H2>"
oview(3)<<"You feel [usr] energy rising exponentially..."
usr << "You acend to the next level..SuperSayainThree"
usr.underlays=0
usr.overlays-='hair_ssj_goku.dmi'
usr.powerlevel+=usr.maxpowerlevel*4.5
sleep(10)
usr.underlays+='ssjaura.dmi'
oview(5) <<sound('powerup.WAV')
usr.overlays+='ssj3.dmi'
if(usr.ssj==3)
if(usr.maxpowerlevel>=12000000)
usr.ssj=4
usr.underlays=0
usr.overlays-='ssj3.dmi'
usr << "You have fully mastered your abilities"
usr.powerlevel+=usr.maxpowerlevel*5.6
sleep(10)
usr.underlays+='ssjaura.dmi'
oview(5) <<sound('powerup.WAV')
usr.icon_state="SuperSaiyan4"
verb
Revert()
set category="Fighting"
set name="Super Sayian Revert"
if(usr.ssj>0)
usr.ssj=0
usr.underlays=0
usr.overlays=0
usr << "You begin to calm down."
usr.icon_state=""
usr.powerlevel=usr.maxpowerlevel
usr.ki=usr.maxki
If you don't want the user to do anything else while performing this action, leave out the spawn. If the user doesn't meet your criteria, just return to end the chain.
ts