ID:157734
 
Hi. Bascially i want to display text on the map when a player talks but similar to Ruben7 Resident evil game style.

Thanks.
The first thing that comes to mind for me is spriting an alphabet set, and using pixel offsets and a user's screen variable.

EDIT: As a quick note, I'm pretty sure a user's screen variable is actually in their client.
If you want the text on the map, you could use client.new() to create your text screen. This would create the screen only visible to the player. If you have text that varies, you might want to think more complex,and doing so is not quite in my reach yet even. xD
In response to Gamekrazzy
I'm trying to make it to show to everyone. I think Ruben7 knows how to do this.
In response to Gamemakingdude
using a client.new() is visible to everyone, its just that when you talk you want it only visible to the one talking.
In response to Gamekrazzy
I mean the text on screen that is the chatting text. It shows to everyone. Its my say.
In response to Gamemakingdude
wow.... try looking up things in your help. Look up "verb" in the help, or try looking through the tutorials here.
http://www.byond.com/members/ DreamMakers?command=view_keyword_posts&keyword=tutorial
In response to Gamekrazzy
I know how to use verbs....
Its that i don't want to output it into a text box i want it to be outputted on the game/map screen.
In response to Gamemakingdude
world<<"text"
//this is what you call an output operater "<<". In this case it outputs to the world, or everyone online.

that shows the text to everyone like a chatroom. If you had looked up verb like i said you would have seen examples that tell you how to use these for texts.
In response to Gamekrazzy
I want the text to be shown to everyone on the map screen like Resident evil.
In response to Gamemakingdude
Check out:
http://www.byond.com/developer/LummoxJR/DmiFontsPlus
and/or
http://www.byond.com/developer/Shadowdarke/sd_Text

You might have to do some fiddling, though.

Also keep in mind that this can be a resource intensive feature if not managed properly.
In response to Gamekrazzy
Read posts, please. This is the second time you botched up trying to help someone.
In response to Moonlight Memento
I am reading them, he is not being specific enough on what he wants. Finally he tells me what he means, and I get dissed at. How was I suppose to know he ment the font?
In response to Gamekrazzy
Displaying text on screen. It's in the topic title for god's sake. How is that not specific?
In response to Moonlight Memento
ohh, I don't know, why don't you think about it with another view. I thought that he ment like text as in talking with NPC's. That is how I understood it wen I read the question. I eventually took the question into consideration, and now I am being told to read the posts. Well I think not, it's you who needs to read all of these posts, and take into thought my perspective here.
In response to Gamekrazzy
There's no other perspective to take. How do you get "displaying text on screen" into "how do I display text into an output control"?
In response to Moonlight Memento
this is how I got confused with output.
http://www.byond.com/developer/forum/?id=735279
and I only read half this post apparently.
http://www.byond.com/developer/forum/?id=735290
what I read was "Its that i ____ want to output it into a text box." and "I know how to use verbs."
sorry if my dislexia is a problem. but that should answer your little question.
In response to Gamekrazzy
What he means is text on screen. For example you say something and instead of an output box, it goes on the map and everyone could see it. For a thorough explanation, a chat HUD.