mob
NPC
Clothing_Store_Keeper
name = "{NPC} Clothing Store Keeper"
Race = "Human"
desc = "Talk to this person if you need to purchase some clothes."
Level = 1
Health = 10
Health_Max = 10
Experience = 0
TP = 0
Money = null
Inventory_Min = null
Inventory_Max = null
Doing = 0
Dead = 0
Safe = 1
Kills = 0
Deaths = 0
Strength = 5
Defense = 5
icon = 'NPC Clothing Store Keeper.dmi'
verb
Talk()
if (TalkedToClothes == 0)
.=..()
TalkedToClothes ++
usr << "{NPC} Clothing Store Keeper : Hey you, stranger, you're new around here, what's your name?"
sleep(20)
usr << "[usr] : My name is [usr.name]."
sleep(20)
usr << "{NPC} Clothing Store Keeper : [usr.name] eh? Never heard of anything like that before"
sleep(20)
usr << "[usr] : I heard that you sell clothes. May I buy some?"
sleep(20)
usr << "{NPC} Clothing Store Keeper : It wouldn't be right to deny somebody the right to throw away their money, sure!"
sleep(10)
alert("Purchase some clothes?" , "Yes" , "Not now")
if ("Yes")
usr << ""
if ("Not now")
usr << "{NPC} Clothing Store Keeper : Hope to see you come back here [usr.name]!"
else if (TalkedToClothes >= 1)
.=..()
usr << "{NPC} Clothing Store Keeper : Welcome back [usr.name]! Would you like to purchase any clothes?"
sleep(20)
alert("Purchase some clothes?" , "Yes" , "Not now")
if ("Yes")
usr << ""
if ("Not now")
usr << "{NPC} Clothing Store Keeper : Hope to see you again [usr.name]!"
ID:157704
Jan 17 2010, 8:47 am
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I'm putting together a little ragtag game and I've got it coded so that everything compiles correctly. The problem is, my verbs don't show up and function. I'm at a bit of a loss here, can anybody help? Before you read, I'm not the best coder, so there are going to be some things that probably don't need to be in there.
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Jan 17 2010, 10:03 am
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http://www.byond.com/members/?command=reference&path=verb/ set/src
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In response to Kaiochao
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Kaiochao wrote:
http://www.byond.com/members/?command=reference&path=verb/ set/src I see the reference page is taking on a new look. Looking good. |
In response to Hulio-G
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Thank you Kaiochao, but even with changes it didn't work. I think I'll rewrite it, see if it makes a difference
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