ID:157674
 
If I have a game that returns combat results in text format and there are thousands of potential text strings that could be displayed, am I okay to retrieve from savefiles or some other source? I would be doing this in a proc at runtime when the text is needed. That is my current plan and I'd like to know if there are any pitfalls.

If anyone has an idea for another solution, please feel free to mention it.

[Edit:]
I'm going to add to this. I will also have some pretty large tables for combat values for various skills, proficiencies, manuevers, etc. It's all pretty intricate. I am now considering whether these should be in some kind of source files as well or that's asking for a performance nightmare.

Thank you,

John
Sorry for not being much of a help but maybe you should post this in design philosophy. Also, this is from the DM guide:
//Style sheets
// <SPAN> can specify what category a stat goes into. Ex.
/*
"[usr] <SPAN CLASS=combat>spanks</SPAN> [targ]!"
"[usr] says, '<SPAN CLASS=chat>[msg]</SPAN>'



//Text belonging to a particular class formatted
<STYLE>
.combat {color: red}
.chat {color: green}
</STYLE>