ID:157477
![]() Feb 28 2010, 9:40 pm
|
|
I've been trying to create a technique where when it's used a wave of tiles that would be 5 tiles wide would move forward in front of the user for 12 tiles. While moving forward it would harm and push back anyone in it's way then stop and stay there until the user died. How could I accomplish something to this effect? Many thanks in advance.
|
Copyright © 2025 BYOND Software.
All rights reserved.
look up new.
look up move, for how you want to move them.
or step, or even walk.
make the five objects have a modified bump() proc which move()s people back and do damage to them.
del the objects when you're done.
if it's bolded, look it up in the DM reference, and read. You should be able to fairly easily figure out how to do it all.