ID:157420
 
Hello,

I apear to have a small problem. I started mapping my game, but somehow I cannot seem to get multiple icons on one spot.

For example, I want to place a tree icon on a grass icon, but for some reason, when I do that, the grass icon gets deleted from that spot. So basicly I can only put one icon on each tile.

I know there's a way to get multiple icons on a certain spot, but I do not know how.

Please help me. Thanks.
Make the tree an object.
Map Editor -> Options -> Click behaviour
In response to Emasym
Are you absolutely sure that's the right way to do it? Since I heard someone saying I had to do something with layers.

No offense, just making sure I do it right.
In response to Schnitzelnagler
Or what Schnitzel said. Was wondering why it worked a few years back, heh.
In response to Schnitzelnagler
Yes, I got it to work.

Thanks a bunch Schnitzel-fellow. =D
In response to Emasym
The addition of the isometric map mode made it impractical to tell whether or not one icon would show through another icon. Previously, it was possible to just compare the transparent bits and determine if there were any non-transparent bits in the old icon where there were transparent bits in the new one, and if so the old turf's icon would be added as an underlay. That doesn't work for isometric tiles, and the top-down format was changed for consistency's sake.
In response to Garthor
I see, so that's why it's default to overwrite? Meh. Learn something new everyday. Quit before 4.0 came to town, and now it's all getting used to the new stuff. >.<;
In response to Emasym
Overwriting is always the case. You can only (and must) have one turf per location. The only question is whether or not the old turf's icon is copied into the new turf's underlays.