Here is what I have so far
world/name = "Game Test"
world/view = "15x10"
client
Northeast()
Northwest()
Southeast()
Southwest()
mob
New()
usr.icon = 'PCs.dmi'
icon_state="M_Body"
usr.overlays += /obj/PC/M_Head
Login()
src.loc = locate(1,1,1)
obj/PC/M_Head
icon='PCs.dmi'
icon_state="M_Top"
pixel_y = 32
turf/Test/Grass
icon='BaseTurfs.dmi'
icon_state="Grass"
name=""
When I run this in 32x32 icon view *Not stretched*, there is still a black border stretch around
everything so in a way it's "15x10" but with a large black area dividing the screen from the verbs/menu area.
How do I get where only the "15x10" area is the gameplay area without any black surrounding it?