So i'm working on an iso game but i'm having difficulty with the world.view.
Its showing a overhead world.view, instead of restricting the view to iso tiles. I'd appriciate any help with this.
ID:157136
May 9 2010, 12:45 am
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May 9 2010, 3:56 am
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ok if i understand correctly, you want to know how to change the view of the world while in iso. iso games ive made just use the same "world/view = #" setup. if youve already try'd this i dont know what to tell you. its never acted up on me.
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In response to Dragonblix
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I think he means like using world/view=# in a normal game, it would be 6 tiles to the center. While in ISO it doesn't work like that, it doesn't work by the tiles.
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In response to Howey
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correct. For it to be "properly" iso, the view should slant into a diamond, hiding the tiles that are passed the view range. However, that doesn't work and it does a big square instead.
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In response to Cuddlebear
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You could probably throw something up onto client.screen that'll cover up all that non-diamond space.
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