ID:157136
 
So i'm working on an iso game but i'm having difficulty with the world.view.

Its showing a overhead world.view, instead of restricting the view to iso tiles. I'd appriciate any help with this.
ok if i understand correctly, you want to know how to change the view of the world while in iso. iso games ive made just use the same "world/view = #" setup. if youve already try'd this i dont know what to tell you. its never acted up on me.
In response to Dragonblix
I think he means like using world/view=# in a normal game, it would be 6 tiles to the center. While in ISO it doesn't work like that, it doesn't work by the tiles.
In response to Howey
correct. For it to be "properly" iso, the view should slant into a diamond, hiding the tiles that are passed the view range. However, that doesn't work and it does a big square instead.
In response to Cuddlebear
You could probably throw something up onto client.screen that'll cover up all that non-diamond space.