How do i make it so where if a player did something that prevent any damage done to him until it over? For example, if a player use kaiten while the player is in kaiten he/she cant take any damage.
While(usr.Kaiten)
for(M in oview(1))
step_away(M,usr)
src.damage = 0
ID:157135
![]() May 9 2010, 1:32 pm
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Or you could just skip the calculation and save cpu, up to you.