This is what I want my switch to look like, but in dm. Is there any shorthand way?
var/value
switch(card_value)
case 0:
value+=1
break
case 1: case 2:
value+=2
break
case 3: case 4: case 5: case 6:
value+=3
break
ID:156963
Jun 23 2010, 5:22 am
|
|
I have a situation where i need the switch statement to act like it does in C++ or java or most other languages.
This is what I want my switch to look like, but in dm. Is there any shorthand way? var/value |
In response to Leur
|
|
What about strings?
No dice for strings either? |
In response to Tubutas
|
|
For strings you'd have to do them seperately.
switch(cake) |
There is a way to specify multiple options (values) for a switch case in DM. I'm not going to bother telling you the specifics, though, since it takes the minimum of common sense to look up something you have a question about, especially before making a topic about it. This is simple info that is right there in the documentation.
<small>(Needless to say, unfortunately the same applies to those who tried to help)</small> |
In response to Kaioken
|
|
I'ma smack you Kaioken >:{ Not really, but you are right. I didn't bother looking up switch() again. and I just did, and I now see why you said that. :3
|
In response to Leur
|
|
Thats impressive. Who knew the guide was so helpful.
|
In response to Tubutas
|
|
Oh yes, how impressive and surprising. The documentation explains things.
|
In response to Leur
|
|
No, you don't. You need to look up switch() in the Reference as well, apparently.
|
In response to Garthor
|
|
We covered that already in a different set of posts Garthor. xP
|
In response to Leur
|
|
Oh. I read the thread backwards.
Whooooooooops. |
As for case x:, No.