ID:156906
 
I've set my players density to 1 on the world map so they can't pass certain terrain that also has a density of 1.

The problem is that players can't enter an area where another player is standing, and I need them to be able to.

Is there a way I can set certain terrain to be impassable, and still allow my players to stand in the same location?
atom.Enter restricts movement initiated through atom/movable.Move() by default.
Yep. [link]